Producers: Moth + Flame, Friends With Holograms, Accenture
One of the powerful things about interactive and immersive storytelling is that it can put you in the shoes of different people, and ask you to try and make the same kinds of decisions they are faced with.
Usually, the goal of the projects I make is to entertain. But “AVEnueS” was different—the stakes in this story are way too high. The viewer is placed in the position of a caseworker for Child Protective Services. The challenge—go into a home, talk to the people there, and determine if the environment is safe or if the child needs to be put into foster care.
In the VR environment, the viewer is assaulted by visual clues that invite connections and assumptions. Each of the characters try to explain themselves, and then it’s your turn to decide what questions to ask them, and in what tone. Depending on your choices, you can elicit different responses from the characters. How you choose to proceed will determine if you get enough information—and the right kind—to make a decision that will determine the fate of a family.